- When approaching the Weyrwoman and her gold dragon, what do you do?
- You accidentally bump into a Wingleader and his Wingseconds chatting together at a Gather. How do you address them and apologize?
- A Steward approaches you and asks you to run an errand for him. How do you respond?
- A weyrling demands that you take her laundry down to the laundry rooms and wash it yourself. The Headwoman warned you that this weyrling would expect the Candidates to do this and instructed you not to do so and let her know if you were approached. What do you say and do?
- A fellow 1st-level Staff member asks you to help setting up tables, but you're in the middle of running an errand for the Substeward overseeing you both. How do you respond?
- A Substeward puts you in charge of a three 3rd-level Staff and two 2nd-level Staff in the kitchens. How do you give them instructions?
After the quiz, the Headwoman described the difference between Weyr shoulder knots, Hold shoulder knots, and Hall shoulder knots. All of the shoulder knots are made with the two dominant colors of the individuals Weyr, Hold, or Hall. Rank and advancement is shown by the complexity of the knot and/or additional colors.
In the case of Hold and Hall, the primary indication of advancement is the knot complexity. The knots are produced with the two dominant colors of the Hold or Hall. However, if they are stationed at a Hold or Weyr, Journeymen and Masters may add one or two threads of the Hold's or Weyr's dominant colors to their knots.
In the case of the Weyrs, non-Riders wear a simple single-colored knot made of the dominant Weyr color. Candidates' shoulder knots are bicolor, made of the two dominant Weyr colors. After Impression, a weyrling is allowed to add a single thread of their dragon's color to their Candidate knot. After graduation, they add a second thread of their dragon's color to the knot. If they advance to the level of Wingsecond, Wingleader, or Weyrwoman/Weyrleader, a new knot is made for them with two threads of their dragon's color and they will have to add pins to their shirts and riding jackets to hold the additional loops in place on their shoulders.
All three groups may also wear badges of their Hold, Hall, or Weyr. Full riders may have their badges enhanced with a dragon of their color placed over the Weyr's colors.
Most shoulder knots are loops that wrap around the arm and shoulder, under the armpit. They are described as single-, double-, or triple-looped, which numbers how many loops go around the shoulder. Most single-loop knots also have a tail which is pinned over the point of the shoulder. Journeymen knots have two short tails under the armpit and a short twist on the top.
The Weyrs have two additional special attributes: tassels that go on the Wingleaders', Jr. Weyrwomen's, Weyrleader's, and Weyrwoman's knots; and a smaller loop with a cross piece that pins over the point of the shoulder, which goes on the Jr. Weyrwomen's, Weyrleader's, and Weyrwoman's knots and may be added to the knots for the males who catch the Jr. Weyrwomen's dragons.
Now the Headwoman asks some questions on the material she just covered.
- You're in charge of meet-and-greet in the hours leading up to Hatching. How do you tell who is a Journeyman and how do you address them?
- A Wingrider and Wingsecond arrive on foot. How do you tell them apart?
- A distinguished-looking couple come up in their Gather finery. On his shoulder, the man wears a three-looped shoulder knot with two colors, dark blue and tan. Who is he?
- A man approaches with a three-looped shoulder knot with a smaller loop with single crosspiece pinned over the point of his shoulder. There's a tassel on the top. What color dragon does he ride?