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All canon Pern content copyright to Anne McCaffrey. All non-canon Pern content copyright Kestrana. All draconic sprites/button images copyright to various artists (many images from Pern book covers; dragon sprite from "Dragonlady" fantasy portrait of Anne McCaffrey). All original characters copyright of their gamers.

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1Racing Guidelines Empty Racing Guidelines Sat Dec 10, 2011 7:34 pm

Kestrana

Kestrana
Admin / Weyrlingmaster

About Runnerbeast Racing

There are several types of runnerbeast races run on Pern: sprints, middles, and stayers are flat races; hurdles and chases are jump races, and there are two types of chases; finally, there are cart races.

Flat races are run over a flat course. Sprints are generally on a straight flat course while middles and stayers are often on an oval course. Sprints vary in length from 1/4 to 1/2 mile long, ideal for runners who have great speed but little stamina; middles run 1 to 2 miles long and are based primarily on a combination of speed and stamina; stayers run over 2 miles long and are named for the runners' ability to stay in the race and rely less on speed than on stamina.

Jump races are run over a course containing obstacles that require a horse jump over them. Hurdles are light and moveable, constructed of thin slats of wood with give to them. There are at least 8 hurdles in a hurdle race, and the hurdles are between 2 and 4 feet tall. Frequently, hurdle runners are former flat runners who no longer have the staying power to last in flat races. Next are chases, of which there are two types--coursed and uncoursed. Coursed chases resemble modern Earth steeplechases and occur over a set and otherwise flat course with specially designed obstacles (hedges, ditches, and fences). Uncoursed chases, which resemble the original steeplechase, are less prestigious but more competitive than coursed chases; a leader (or organizer) will pick a particularly tall landmark which can be anywhere from 1/2 to 5 miles off and runners will race in that direction, jumping any obstacles they come across. This is a highly dangerous form of racing, frequently resulting in injury and death to both runner and rider, and there are no Clubs that actively support this form. Frequently, chase runners are hurdle runners who are too slow to hurdle but whose jumping technique has improved over time hurdling.

Finally there are cart races. These resemble modern Earth harness-racing and involve a single horse pulling a lightweight cart carrying a driver. The carts are two-wheeled affairs, little more than wheels, axle, and a platform barely large enough for the driver to sit which follow close on the runner's heels. Some runners are panicked by the proximity of the cart and may kick at it, breaking the cart, injuring the driver, or even harming themselves. These races are ideal for heavier or smaller runners who don't have the build for flat or jump racing, particularly draybeast stock. The runner only has to trot, a pace which most runners can maintain for hours on end; cart racing also has sprints, middles, and stayers races.
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2Racing Guidelines Empty Re: Racing Guidelines Sat Dec 10, 2011 7:36 pm

Kestrana

Kestrana
Admin / Weyrlingmaster

Runnerbeast Stats

Below is a table that depicts the statistics of various runners that I have had the pleasure of racing over the years. These statistics are their base stats; as a runner wins (or loses) races, their stats will change slightly, which affects the modifier the runner receives during dice rolls for actions during the race (see second table below).
RunnerHeight
(14 - 17 hands)
% leg
(50 - 54%)
Body Length
(1 - 10, short- long)
Weight
(900 - 1500 pounds)
Temperment
(1 - 10, mild- aggressive)
Strength
(1 - 10, weak- strong)
Speed
(1 - 10, slow- fast)
Stamina
(1 - 10, short- long)
Jumping
(1 - 10, bad- excellent)
Clumsiness
(1 - 10, low- high)
Midnight Dancer15535.510006394101
Relena14.25231030328723
Tay14.35131130538632
Midnight165371200636635
Vana175451430839312
Medivh1751212301610465
Hotaru14.35221430599653
Black Rock Bay14.35031230738451
Anything Goes15.35111165259769
Baked Bubbly16.1534965134473
Desert's Dusk15.35359002151057
Done in Dragonfire15.253510304835410
Firestone Foot16.150314307121102
Glowbug Blood16.254512301096422
Harper's Hand-Me- Down16.35361500373476
Storm's Fury16.15441500849586
Summer's Sweetsand15.354213009554210
Sunrise Sandstorm165111365799639
Tenacious Trundlebug15.354710302111049
Watchman's Klah16.1541013658710246
Wherryteeth Walker14.354911007282108
Windtossed Seaspray15.25191030657997
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Last edited by Kestrana on Sat Dec 10, 2011 8:02 pm; edited 5 times in total

3Racing Guidelines Empty Re: Racing Guidelines Sat Dec 10, 2011 7:37 pm

Kestrana

Kestrana
Admin / Weyrlingmaster

Modifiers

Here is a brief overview of each type of race and which stats figure most prominently in the modifiers:
  • Flat Sprints: % Leg (longer = better); Body Length (shorter = better); Strength (stronger = better); Speed (faster = better); Stamina (lower = better); Jumping (worse = better); Clumsiness (lower = better)
  • Flat Middlers: % Leg (longer = better); Body Length (longer = better); Strength (stronger = better); Speed (faster = better); Stamina (higher = better); Jumping (worse = better); Clumsiness (lower = better)
  • Flat Stayers: % Leg (longer = better); Body Length (longer = better); Strength (weaker = better); Speed (faster = better); Stamina (higher = better); Jumping (worse = better); Clumsiness (lower = better)
  • Jump Races (Hurdles, Coursed Chases, Uncoursed Chases): % Leg (middling = better); Body Length (middling = better); Strength (stronger = better); Speed (faster = better); Stamina (higher = better); Jumping (better = better); Clumsiness (lower = better)
  • Cart Sprints: Temperment (milder = better); Strength (stronger = better); Speed (faster = better); Stamina (lower = better); Clumsiness (lower = better)
  • Cart Middlers: Temperment (milder = better); Strength (stronger = better); Speed (faster = better); Stamina (higher = better); Clumsiness (lower = better)
  • Cart Stayers: Temperment (milder = better); Strength (stronger = better); Speed (faster = better); Stamina (higher= better); Clumsiness (lower = better)

RunnerSprintsMiddlersStayersHurdlesCoursed chasesUncoursed chasesCart sprintCart middlerCart stayer
Midnight Dancer321-1-3-40-1.5-4.5
Relena0-1-2-2-4-53.51-0.5
Tay0-1-20-2-2.51-1-3
Midnight0-1-2-2-4-61-1-3
Vana10-0.5-5-7-82.50-2
Medivh-1.5-2-3-1-2.5-40-2-4
Hotaru52-3321333
Black Rock Bay0-1-20-2.5-3-2-3-5
Anything Goes-1-2-3-1.5-3-40-2-4
Baked Bubbly-2-3-4-3-3.5-5-1-3-5
Desert's Dusk10.5-1-1-3-420-2
Done in Dragonfire-1.5-2-3.5-3-5-620-2
Firestone Foot-1-2-41.5-1-2-4-6-8
Glowbug Blood210.5-2-4.5-531-1
Harper's Hand-Me-Down-1-2.5-3-3-5-60-2-4
Storm's Fury2.510-2-4-5-1-3-5
Summer's Sweetsand-1.5-3.5-4-4-6-7-1-3-5
Sunrise Sandstorm0-0.5-20.5-2-31-1-3
Tenacious Trundlebug-1-2-3-5-7-820-1.5
Watchman's Klah210-6-8-1031-1
Wherryteeth Walker321-5-7-8-0.5-1.5-4
Windtossed Seaspray43220-0.51-0.5-3
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